![]() ![]() – Path-based shatter re tuned, generation of shatter points along curves is now smoother specially when using 3ds Max freehand splines. – New ability to re-shatter single fragments of baked fracture bodies to any extend, re-shatter baked fragments is now an easy action and can be repeated to any extend, besides new shards created will acquire motion of the original fragment in dynamics. Also shatter preview is up to 3 times faster for hi-poly meshes. Models made of different parts combined together are shattered now much faster. – Shatter it tool 2x faster, this increase up to 8x faster for combined meshes. Pulldownit 4.8 for 3ds Max Shatter New Features Now is very easy to re-shatter any single fragment, so you can make small changes to the current simulation seamlessly when working on destruction projects. ![]() ![]() And getting main block or animated parts to remain unbroken while smaller fragments split again automatically. Also Secondary Cracks policy is now applied per fragment. This new method gets smoother transitions when the object start to fracture. This version introduced a revamped method to fracture animated objects. Pulldownit 4.8 for 3ds Max is now available with focusing on improving user experience in 3ds Max, especially when working with animated objects in dynamics or when making small changes to scenes already computed. Blender to Unreal Engine Official tools are now released, and you can Download free now! ![]()
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